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The rulebooks and miniature models required to play Warhammer 40,000 are copyrighted and sold exclusively by Games Workshop and its subsidiaries. These and other materials (dice, measuring tools, glue, paints, etc.) all make Warhammer 40,000 expensive as far as gaming hobbies go. A new player can expect to spend at least $400 to assemble enough materials for a "proper" game,[4][5] and the armies that appear in tournaments can surpass $600.[6]
Due to matters of practical necessity, the miniature models used by players should typically follow the specifications of those designed and sold by Games Workshop specifically for use in Warhammer 40,000, corresponding to the warriors the player wants in his army. Substituting miniature models made for other games may cause confusion, as the players may have difficulty keeping track of which kind of warrior a third-party model is intended to represent. For instance, a player cannot use a model of a Greek hoplite in a Warhammer 40,000 match because the rulebooks provide no rules or stats for Greek hoplites, and Greek hoplites do not exist in the setting of Warhammer 40,000. Furthermore, substitute models may not match the size of the proper model, particularly with regard to the base on which the figurine is mounted, and this is important because the space the model occupies on the playing field affects the play. Warhammer 40,000, after all, is not played on a grid. Additionally, in official tournaments, it is mandatory for players to only use Games Workshop's models, and those models must be properly assembled and painted to match the player's army roster; substitutes are forbidden. For example, if a player wants to use an Ork Weirdboy in his match, they must use an Ork Weirdboy model from Games Workshop.[9] Games Workshop has also banned the use of 3D-printed miniatures in official tournaments.[10] Public tournaments organized by independent groups might permit third-party models so long as the models are clearly identifiable as the warriors they're meant to represent.
The third edition of the game was released in 1998 and, like the second edition, concentrated on streamlining the rules for larger battles.[36] Third-edition rules were notably simpler.[37] The rulebook was available alone, or as a boxed set with miniatures of Space Marines (one 10-man Tactical Squads with a Sergeant, missile launcher, and flamer, and the redesigned Space Marine Landspeeder with a Heavy Bolter) and the newly introduced Dark Eldar (now called "Drukhari") (20 Kabalite Warriors). The system of army 'codexes' continued in third edition. The box artwork and studio army depicted the Black Templars Space Marine Chapter.
The fourth edition of Warhammer 40,000 was released in 2004.[39] This edition did not feature as many major changes as prior editions and was "backwards compatible" with each army's third-edition codex. The fourth edition was released in three forms: the first was a standalone hardcover version, with additional information on painting, scenery building, and background information about the Warhammer 40,000 universe. The second was a boxed set, called Battle for Macragge, which included a compact softcover version of the rules, scenery, dice, templates, and Space Marines and Tyranid miniatures. The third was a limited collector's edition. Battle for Macragge was a 'game in a box', targeted primarily at beginners. Battle for Macragge was based on the Tyranid invasion of the Ultramarines' homeworld, Macragge. An expansion to this was released called The Battle Rages On!, which featured new scenarios and units, like the Tyranid Warrior. 2b1af7f3a8