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Yes! The PDF course book is identical to the physical course book. The Math 1 Box which is required for the course is not available in PDF format but can be found as a physical version or instructions for how to make your own math box are also available. If you would prefer purchasing a physical version of this course, click here or purchase above. Instructions to make your own math box can be found on the FAQs, Helps, and Extras button on this link: Math 1
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Our distinctive manipulatives allow abstract math concepts to be represented in clear, relatable ways, which enables students to develop a concrete understanding of mathematical concepts. Students use these manipulatives at every stage of their learning, from early number sense through quadratic equations.
The Accelerated Individualized Mastery (AIM) programs provide a solution for students who are struggling because of gaps in their foundational math skill set. These supplemental programs use proven Math-U-See strategies and manipulatives in combination with an accelerated approach, allowing students to quickly move through a skill set they have not yet mastered.
Lots of authors participate in A List Apart. They write books, have events, and run a great development/design blog. In addition to programming blog content, they have categories on other professional topics like design, UX, and business. See all code topics here.
A free guide that breaks down exactly what computer science topic to learn and in what order. There are nine subjects (e.g., programming, math for CS, databases) and a suggested textbook or video lecture series for each.
The first unit in each grade level provides lesson structures which establish a mathematical community and invite students into the mathematics with accessible content. Each lesson offers opportunities for the teacher and students to learn more about one another, develop mathematical language, and become increasingly familiar with the curriculum routines. The use of authentic contexts and adaptations provides students opportunities to bring their own experiences to the lesson activities and see themselves in the materials and mathematics.
The Math(s) Fix: An Education Blueprint for the AI Age is a groundbreaking book that exposes why maths education is in crisis worldwide and how the only fix is a fundamentally new mainstream subject. Engaging and accessible yet deep and compelling, The Math(s) Fix argues that today's maths education isn't working to elevate society with modern computation, data science and AI. Instead, students are subjugated to compete with what computers do best, and lose.
This book is about what the problem is, how it came about and how it can be solved. It takes a cold, hard look at what maths education is and lays out what it should be, not only to keep up with AI, but to empower humankind for this upcoming era.
The maths taught around the world today does not fit how it is used in the real world. Computation technology is more accessible than ever before, but no curriculum in the world assumes it exists. Instead it is focussed on the mechanics of hand calculation, rather than the essence of real-world maths.
The fix is a new core computational subject that is built on actual problems solved by real people in the real world with today's technology. A computer-based maths curriculum should be built around real-world requirements such as data science, information theory and modelling.
Enabling transformation of this scale is no easy task. This part of the book addresses common objections, sets out a roadmap for change and analyses where computational thinking works, as well as its limitations, an essential part of empowering society to question the world around it. 153554b96e
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