Skachat Stalker Ferum Mod
Download >> https://urloso.com/2tkXjr
Huge stand-alone compilation of the STALKER series, Naradnaya Soljanka and the Collector. Started in 2010 it has grown to 56 levels supporting DLC and plug-in content in a unique level-up system. Visit stalkersoup.net for a detailed description of this game.
Q: Why are stalkers carrying around up to 90 rounds of ammunition and good durability weaponsA: Because it makes sense that stalkers would take care of their weapons and bring in actual ammunition to defend themselves. This particular feature has been playtested for a long time and most definitely doesn't hurt gameplay. The traders are still as important as ever as ammunition and weapons are only a fraction of all the equipment that you need to survive in the Zone. You're merely compelled to adopt a more free, action packed combat engagement with bullethell and a particle spectacle during a gunfight, as opposed to strategical placement of lead into your opponents' noggins.
Installation instructionsThe overwhelming number of potential problems reported are related to installations. The German Beta has some flaws we missed (you might want to wait for the translators to catch up, some things can cause crashes). The following are stalker proof installation procedures:
The player is free to explore the vast expanses of the Exclusion Zone. The dangerous and unwelcoming area allows you to relive the unique atmosphere. The player will encounter thick forests, abandoned buildings and dark remnants of the soviet epoch. Events in the game world develop dynamically, even without the player's interference: mind-boggling anomalies appear amidst the ruined cities, mutants migrate across the deserted landscapes; roads once considered safe could become lethal overnight, and the places thought to be uncreachable may turn into a stalker's safe haven the very next day.
The Ray of Hope development team, regardless of some people's scepticism, is working on creating a complete multiplayer stalker game. The amount of individuals who take interest in our game, fortunately takes the majority of the aforementioned sceptics, hence the overwhelming support we've been getting. The website and forum admin team is carefully monitoring the chat rooms in order to create a pleasant experience for each and every one of You. Also, we're working on coordinating the testers, organizing meetings and giving briefings.
At first, Ray of Hope attracted me with its notion of \"good old stalker gameplay\" in multiplayer with friends. And when I saw the demos, I was already convinced. Most of all, I was baffled with how lovingly and passionately the developers have approached the task. I think that this project has in itself become a ray of hope both for me and the giant community.
Do you have no friends loner Then download the stalker loner edition today you AI buddies will follow you indefinitely and help out with combat, get out of sticky situations and follow you down in to the caves. The weapons and ammo is now available to purchase in the shop tab while standing next to the alchemy machine just know guns aren't cheap, same goes for the ammo.
This modification changes almost every aspect of the game, from the gameplay to the design, and also adds a lot of new features (blowout, dynamic anomalies, random weather, very complex sleep system, artefact modification, stalker IM network, dynamic HUD, detectors, new weapons, quests and a lot of more), improves the game balance.
We always wanted to diversify stalker behaviour - as minimum, to bring back \"stalking\" - to teach them to search and collect artefacts, thus competing with Marked One. Well, these are results we succeeded:
Combat is calculated by the complex system: despite the fact that everything occurs in offline, the combat result is considered the outfitting of stalkers, the utilized weapon, and much other things...
Everything does not ends on the combat: stalkers can loot the corpses of the devastated enemies and take, for example, better weapon to themselves. Usually, almost entire contents of enemy backpack will move to their backpacks, and will be sold to the trader with the first opportunity.
If in combat, the matters go entirely badly, then stalkers can call for help through IM, and, if player comes to this place, then he actually will see, that it was combat here - injured stalkers, corpses, the precise composition of sides... even names of them will coincide with names from IM post that you heard some time ago.
Marked One's PDA is connected to some kind \"stalker network\", through which he know the whole situation in the Zone: this network has IM-service, which stalkers actively use, reporting about the attacks of mutants, patrols, the obtained artifacts, skirmishes, etc.
- found a corpse, trying to recognise it's name from PDA, voices assumptions about the reasons for death (and, you know - it's true working feature: if he was killed with pistol, or automatic rifle, or shotgun - it'll be recognised by stalker, who found the body, he'll describe, how's the wound looking, etc.), and name the place, where it happened.
Dux's Innumerable Character Kit is an excellent alternative to Anomaly HD Models if you'd prefer stalkers to look close to the way they do in vanilla. The mod adds a ridiculous number of vanilla-style high-quality models and textures while also making some improvements to the models from the base game.
HD Mutant Models and High Resolution Mutants are a pair of mods that significantly improve the appearance of the various mutant creatures that players and other stalkers will encounter as they explore The Zone. The former upscales mutant models, while the latter upscales mutant textures.
Injury Audio Extended makes stalker injuries and deaths sound particularly brutal, as the mod adds several new audio clips of stalkers whimpering, crying out in pain, and choking on their own blood. It almost makes you feel bad for killing other stalkers when they attack you, and overall, The Zone feels bleaker and more depressing with it installed. It's not for everyone, but it's very well done.
Boomsticks and Sharpsticks (commonly referred to as BaS) adds countless new guns, attachments, and melee weapons to Anomaly's sandbox, complete with custom animations. You can buy them from traders, find them in loot stashes, or take them from the corpses of enemy stalkers you've slain.
The Death Animations and Remade Animations Pack mods are perfect for making NPC stalkers feel more alive. The former replaces the vanilla game's ragdoll animation with a series of different death animations (for example, a stalker may clutch their gunshot wound before dying), while the latter replaces Anomaly's goofy sprinting and aiming animations with something more realistic and natural. 59ce067264
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